You can also check out our review of the original Wii-U version of the game here. Captain Toad: Treasure Tracker is currently available on Wii-U and will release for 3DS and Nintendo Switch on July 13. The 3DS version will naturally feature touchscreen controls, so there's definitely some new stuff there to encourage any returning players to pick up a copy on either console.Ĭheck out some gameplay from the new ports of Nintendo's mushroom-y spin-off below. The new port will also be featuring some special new levels inspired by the Super Mario Odyssey to add a little extra flair for returning players. The Switch version of Captain Toad: Treasure Tracker will feature a two-player mode with one person controlling Captain Toad and the other throwing turnips at the environment. The trailer includes some new environments in the form of a New Donk City-inspired level, which we get to see for a little bit. It certainly has appeal, but for me, the appeal is too niche to recommend unless you really like easy puzzle games.From what we can see so far, not too much has changed about the charming Toad-adventure, as you are tasked with guiding Captain Toad and Toadette through mazes and puzzle levels. Unfortunately, however, there are not enough creative moments such as these to make up for the overall basic puzzles and level design, so I'm going to give Captain Toad: Treasure Tracker a 4 out of 10. When the game presents interesting puzzles instead of the puzzles which mostly rely on camera movement, the game can be really fun. The more childish, plump, and nonthreatening enemy designs are complimented perfectly by the toy-like levels with the artstyle from Mario 3D World. There are, however, things about this game that I enjoyed. There are occasional levels that consistently avoid this problem, but the vast majority of levels unfortunately use this tactic quite a bit, and as a result can get stale fast. These can hardly be called puzzles, because there is no input by the player. The puzzles in Captain Toad: Treasure Tracker almost all amount to moving the camera to find an object that was invisible previously, then using that object to progress. I enjoy some of the easier puzzles in puzzle games because they're so approachable and can be solved in a myriad of different ways. This main problem wouldn't be so much of an issue in my opinion if the puzzles were made with an open-ended nature in mind. Captain Toad: Treasure Tracker Gameplay Walkthrough Part 3 Thanks for every Like and Favorite on this Captain Toad gameplay Part 3 features 100 completion. I do not hate easy games, however puzzle games in which the puzzle has very little depth or nuance are unappealing. These first puzzles do a great job establishing all the mechanics, but have very little depth to them, and as the game progresses, they hardly get more involved. The issues of this game surface a few levels after the game starts. In conclusion Captain Toad is a nice introduction to a new gameplay but the lack of diversity and the extreme shortness are two big weight that doesn't make this game advisable for every one.Ĭaptain Toad: Treasure Tracker is a unique puzzle game weighed down by a stiff control scheme and bland, basic puzzles. Like all the Nintendo platformers the story is almost non existent and its clearly not an argument for the player but most of all the main flaw of the game is that it is extremely short you can finish the campaign at 100% in 6 hours, add 2 more hours for the extra levels and that's it you can put the game on the shelf. But globally the game is fun and the puzzles are well thought. Gameplay wise there's a great focus on puzzle solving and less on platforming (Toad can't jump) the levels are almost all shape like a cube, which is a bit disturbing and doesn't help to make the world believable. There's a nice use of the gamepad which is pretty rare for the Wii U and of course no bugs or glitch like always with Nintendo. Graphically the game takes full advantage of the hardware with great colors that catch the eye, the art direction is mastered but I would have liked more new enemies and most of all more bosses (only two kind in the whole game). Toad gets its own game after a long wait and joins the family of legendary platformers made by Nintendo (Mario, Kirby, Donkey Kong, Wario, Yoshi, etc ) how does this new hero fare ?
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